First, we have poor standards and conventions when it comes to computer usage. For example, the standard convention for keyboard layouts is QWERTY, which stands for the order of the keys on the top row of the keyboard. However, other keyboard layouts have been developed, such as the Dvorak keyboard, patented in 1936, that have been shown to have significant ergonomic advantages over QWERTY. Yet people are still taught the QWERTY layout as beginners, and no other layout has received mainstream adoption. In addition, the standard mouse conventions exhibit poor ergonomics. Most mouses are intended to be used by laying your hand flat on top of them. This ambidextrous design allows you to use either your right or left hand to control the mouse, supporting both left- and right-handed people with a single design. Unfortunately, in order to accomplish this, you must twist your arm into an uncomfortable position while holding the mouse. In both of these cases, technology is not the issue. Other layouts and more ergonomic mouse and keyboard designs and products have existed for years, but individual users and the industry have failed to adopt them. Essentially, this is an adoption and education problem.
Poor, antiquated industry standards and conventions are used for interfacing with a computer.

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